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Unofficial Unofficial PCSX2 compile Rev 5560 15/02/2013

Discussion in 'Emulation on PC' started by Gh0st, Feb 16, 2013.

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  1. Gh0st

    Australia's finest since 1981 Admin

    • Gh0st
    • Feb 5, 2013
    • 197
    • 219
    PCSX2 is a Sony Playstation 2 emulator, it is the first and only emulator to run PS2 games at or around full speed.​
    It is one of my favourites as the PS2 was an awesome console with a massive library of games!​
    This is one very polished emulator which run most games (1796 fully playable) at full speed and with the tweaks/options it makes them look stunning compared to the originals.​
    I will try to upload weekly/fortnightly compiles of this awesome emulator, these compiles are for people who like to test new builds. You will get no support from the PCSX2 team on these builds and it's recommended for the average user to use the latest official release (link below)

    The Changelog is obviously too big to collate and post up from the latest official build (5560 revisions) so I will just post up the last few changes and build from there.

    Code (Text):
    Path3 Masking: Fix up some timing issues (now we have some lol) which made
    puzzle quest look even worse than it already did. also as a test i have enabled
    Intermittent transfer modes on GIF, however it's only very loosely working as it
    should, just enough so Puzzle Quest looks right.
    If it slows things down too much (initial testing is showing minimal slowdowns),
    then we can always disable it again.
    GSdx, SPU2-X: Remove old code and disable a now useless warning.
    GSdx: DX9 hardware fix for the new hack.
    One more patch by KrossX:
    Should fix the VS2012 project files for when only VS2012 (and not VS2010) is
    GSdx: New hack from KrossX lets users configure their own texture coordinate
    offset via hacks dialog. This can be used to fine tune correction of upscale
    glitches versus the problems that come with it. I guess this is able to correct
    nearly all ghosting and bad text issues games can have! Thanks for this nice
    patch, KrossX
    GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't
    look perfect but at least it's rather playable now. Thanks miseru99
    Make dev and debug builds report "PS2DVD" disks instead of CDVD_TYPE_ILLEGAL.
    Need this for homebrew which wants to read disks.
    VIF: Hack for Dynasty Warriors 5 Empires. Completely harmless hack to make sure
    we aren't still waiting for PATH 2 data after a VIF reset. Something really odd
    is going off with the VIF packets in this game (probably SIF or something), but
    until we know what, this'll do.
    Gif Unit/VIF: Fix up some bits from r5551. Fixes SSX 3 and Charlie and the
    Chocolate Factory.
    GIF Unit: Gave it some timing, kind of. Well the APATH and OPH flags in GIF
    Stat will now pretend it's transferring anyway, this makes games that read these
    flags and expect to see them busy very happy indeed. (187 Ride or Die as an
    I'm expecting something to break, it's my code, it's bound to. But i have tested
    some 40 games without problems, so my hopes are high!
    gsdx-ogl-wnd: trunk sync: merge of r5497 through r5549
    goal was to get the Nvidia glsl shader fix
    Official Website - http://pcsx2.net/
    Source Code - https://code.google.com/p/pcsx2/
    Latest Official 1.0.0 dowload - http://pcsx2.net/download/releases/windows.html

    Unofficial Rev 5560 15/02/2013 Download - http://www.mediafire.com/download.php?m64i49a6c7mb66j
    Unofficial build password - techbliss.org