Illegal Aliens

Skydew

New member
Welcome to our thread on the PC game Illegal Aliens. Currently we are running a Kickstarter campaign for Illegal Aliens here http://www.kickstarter.com/projects/1957160474/illegal-aliens
We welcome any comments about the game and will do our best to answer any questions your may have. We have included a trailer and more info on the game below.​
Illegal Aliens is an Action-RPG/Co-op Adventure game. It's main focus is to allow players to enjoy an entire campaign built around co-operative gameplay, which allows both players to feel as if they are playing a single player game built for two. Illegal Aliens is more than just another game, it has a story to be told, filled with amazing moments that span from serious to comedic.​
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Built from the ground up for local co-op gameplay, Illegal Aliens allows both players to interact with each other and the world around them. Players can split up and create distractions to out-maneuver enemies, help one another make it past sticky situations, or work together to solve puzzles and side quests. Why explore the galaxy alone when you don’t have to? Bring a friend along for hours of entertaining fun!​
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In Illegal Aliens, players will find a vast array of items, gadgets, and weapons that will help you progress in your adventure. Collect gadgets such a grapple gun that allows you to swing and pull your way to new heights or stock your inventory with remote mines and surprise the enemy when they least expect it.​
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Each player can uniquely upgrade their character the way they want via powers and abilities. For example, you could upgrade your player to pickup enemies or objects, and use them as a shield, or toss them at foes to knock them down.
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In Illegal Aliens, players can explore outer space with no invisible boundaries. Fly where you want whenever you want. Players can either walk around or fly the ship, while in spaceflight. Players will also fly from space to land with no load zones. Allowing for the ultimate spaceflight immersion experience.
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Illegal Aliens throws players into a world full of Interaction, not just a run and gun shooter. You will explore new locations on your adventure, along the way you will meet new aliens that you decide whether to help or not. Illegal Aliens has a high focus on player choice. Complete objectives in an aggressive or tactical way. Ultimately it's up to you and your friends how you want to play the game.
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Illegal Aliens has many innovative gameplay mechanics. In Illegal Aliens, players can walk on walls, solve puzzles, and team up to fight bosses. We wanted to allow as much player interaction as possible, ranging from the items and vehicles you can use, to the way you explore the environments. Experience the game through the eyes of your player, allowing you to see your characters actions as you perform them. Letting each player feel as if they are there, first hand, experiencing the adventure.
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Storm Shadow

Administrator
Staff member
Developer
Ida Pro Expert
Elite Cracker
What software are you using for designing the charactors, and levels.
And i see in the trailer that some off the levels are kind off 4D so to speak , the way you can walk on upside down, wanna tell little on that topic.
 

Skydew

New member
Great question Storm! The characters and levels are mainly designed with 3ds max and collaborated on the Unreal Engine 3. We wanted players to experience the game from many different ways, one way being the change in gravity. It adds another dimension to the game making the player think on a whole new level. Players will have lots of fun and mind boggling puzzles to solve in the process.
 

Gh0st

Australia's finest since 1981
Sorry to see you didnt reach your goal mate :(
Do you have any plans from here?
 

Skydew

New member
Thanks Gh0st. We plan to split the one game into 2-3 smaller episodes. This way we can most likely finish without proper funding. We will just keep doing what we've been doing, but hopefully be able to have the 1st episode done sooner then the one big game, which will hopefully give us money to support the next 1-2 episodes. We had a hard time getting any coverage from major gaming sites for the kickstarter. We believe its due to the name of the game 'Illegal Aliens'. So we are concepting up some different names for the game to hopefully avoid being ignored by the major press when we have a release. I hate to change it cause I personally feel it sort of fits the game well, between the humor and the story, but we might have to do it if we ever want anyone to know the game exists:)

If anyone has any ideas for a unique name for the game post it here and we will consider it. If we choose your name we will list you in the credits for coming up with it. Anyway I would like to say thanks to everyone who backed the project. We feel people will really enjoy this game once they get to play it.
 

8983689

New member
i've got a question .... will the third person view (if there will actually be one), have... will it automatically move around? just wondering..
 

Skydew

New member
Hey everyone! Sorry for the late replies. NightHawk and Blue Djinn those are both excellent ideas for a new name, thank you for the suggestions! A ton stuff has been going on the past couple months. Illegal Aliens the game is on hold for now. I've been working on a new smaller game for the Unreal Engine 4. No title has been set in stone yet. But I am porting a lot of the code I wrote from Illegal Aliens to UE4 for this game, so hopefully you will see some similarities you like in this game. I only been working in UE4 for a couple months so its still a really early build, but you can check out these two videos if your interested. The game will be a team vs team multiplayer game consisting of probably 3 maps on release. But I am planning on releasing the games content so anybody that wants will be able create there own maps via the UE4 editor.

@8983689 - these videos should give you the answer your looking for:)
 

Storm Shadow

Administrator
Staff member
Developer
Ida Pro Expert
Elite Cracker
Thats an cracy 3d world .
When you can walk on all 4 dimensions, does that effect game size or does it just effect rendering time.
 

Skydew

New member
I have the programming for the wall walking code pretty well optimized, there is no noticeable performance difference with it on or off. The reason you don't see this ability in most other games is because programming it in is not exactly easy, haha. Thanks for the comment Storm!
 

Storm Shadow

Administrator
Staff member
Developer
Ida Pro Expert
Elite Cracker
haha yeah i can imagine that one would step into alot off frustation.:mad:
 
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